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Tales of symphonia chronicles gameplay
Tales of symphonia chronicles gameplay








tales of symphonia chronicles gameplay

Yes, it’s showing its age quite badly, but if you enjoy JRPGs and haven’t given this a try, then Chronicles would be worth buying just for the original game. Fighting is never anything but fun, and I’ve enjoyed my time with it thoroughly, so far. As well as being fun, Tales throws up plenty of challenging fights, and perhaps the only criticism here is that if you stick with using Lloyd as your character of choice for most of the game, it can get a little repetitive.Īll-in-all, while it does nothing dramatically different in terms of story, Tales of Symphonia does an excellent job of making you like and care about the characters. Even so many years down the line, combat feels like a breath of fresh air compared to many other JRPGs, and, in some ways, it is still ahead of many more recent games. Fortunately, you can pause the action when necessary to make use of any number of items for healing, curing status effects and so on. You’ll also have to time blocks to reduce damage taken, all while keeping an eye on your team.

tales of symphonia chronicles gameplay

Here, you have can string attacks and special attacks together to form combos. Tales eschews the staid lists and time-based combat for real-time action. When you are thrown into battle, matters improve a lot.

#Tales of symphonia chronicles gameplay ps3

While I can understand the main intention of releasing this collection on PS3 was to re-release these games in HD, I would have liked to have seen some older issues addressed with proper enemy characters and the pop-in being removed. If that in itself is slightly odd, what makes it worse is that they pop in and out of the map very quickly as you move around it. The creatures you encounter on the world map are represented by strange black-blobs rather than the actual creatures you’ve supposedly encountered. This brings up another oddity I can only assume has been brought over from the original game. Unfortunately, there’s a real sense of emptiness and a lack of interactivity in most areas that games of a similar age, such as Final Fantasy 10, seem to address far more effectively. Sadly, the rest is definitely showing its age and no amount of HD smoothing can make up for the basic design in most areas, particularly the world map. The art style is very much in a cartoony vein and the character models look good for a game that’s over ten years old. The voice acting is handled well, although the quality of the audio isn’t perfect I found it to be somewhat tinny at times.

tales of symphonia chronicles gameplay

There is little of the crazed over-acting and melodrama you sometimes get in this genre, and even better, it’s all shot through with a gentle sense of humour that often raises a smile and rarely raises an eyebrow. What it does do well, though, is craft a team of characters you can really care about. It’s fair to say Tales isn’t interested in breaking the mould of a team of adventurers travelling the world to try and save it. Tales of Symphonia follows the story of main protagonist, Lloyd, as he follows his close friend Collette, the Chosen of Regeneration, on a quest to save the world by, perhaps unsurprisingly given her moniker, regenerating it by awakening the Goddess Martel. Of course, what I hadn’t realised in my eagerness is that this is such a generous package it actually comes with two games, Tales of Symphonia, and its sequel, Dawn of the New World… I’d never played a Tales game, so when Tales of Symphonia Chronicles came up for review I jumped at the chance. Final Fantasy, Star Ocean, Persona, and many more have seen action in my various gaming systems through the years.










Tales of symphonia chronicles gameplay